Nice counterpart to Using Xcode OpenGL ES Frame Capture, by Romain Guy in Android Performance Case Study:
My goal in this article is to show you how you can track down and fix performance issues in an application, even if you don’t have its source code.
The cool stuff is that you can inspect performances of any apps, even those which you don’t have the source code. There is no question that, on mobile OS, Android and iOS are far ahead the other operating systems: the battle is on the number of apps available in the store, the apps quality, the overall user experience (sharing between apps, cloud syncing etc..). But you can’t deliver a good app without good and free tools…